Tuesday, March 4, 2008

CHUY DAH March 2008

March has arrived, and for those of us here in the Ohio sector, the weather is following the Terran maxim of coming in like a lion. Now, I’ve actually seen lions, and I have yet to see one who’s soaking wet…or cold…I don’t know about anyone else, but summer can’t come soon enough for me. On the upside, since it is March, there are two important holidays this month: Easter (or as we call it on the Homeworld, the Day of the Chocolate), and St. Patrick’s Day (where everyone gets to drink and be Irish). You have to love the Terran calendar, don’t you?

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FROM THE XO’S CHAIR
Let’s get right to the biggest piece of news first…

**BULLETIN**As of March 2, the official announcement came down from the Chancellor himself: There will be a Camp Dover reunion in 2009.

Now, as to an exact date, this has yet to be determined, but we are aiming for the traditional last weekend in April. So stay tuned to CHUY DAH for updates as they become available.

**BULLETIN ENDS**

MARCH MEETING DATE STILL THE SAMEThis month’s meeting date will still be on the 22nd, but it will be at the Uncommon Grounds coffee shop instead of the Renovare Cafe. The WritersFest event that was originally planned for the 22nd has been moved ahead to May 17th to allow for more advertising time and for the weather to clear up.

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This comes from www.io9.com (check this place out):
Seven Habits of Highly Effective Spaceship Captains If you want to learn good organization skills, look no further than some of the best leaders in the universe: the captains of spaceships. They may be fictional, but they have skills that translate into the real world. After all, you’d follow Admiral Adama into battle, and trust Malcolm Reynolds to have your back. Now you can learn the seven greatest leadership lessons we gleaned from watching shows like Futurama and Firefly.

1. The Prime Directive is just a suggestion. Captain Jean-Luc Picard of the Enterprise wasn’t as swashbuckling as he predecessor Captain James T. Kirk, simply because he actually wrestled with breaking the Prime Directive instead of ignoring it entirely. The Prime Directive states that humans shouldn’t involve themselves in the affairs of less developed planets, for fear of messing up their cultures with ultra-advanced tech. While Picard often considers the importance of the Prime Directive in his decision-making, he refuses to be bound by it. Lesson learned? Rules are made to be broken.

2. Always shoot first. Every good leader should be willing to do what he or she asks of her team. One of the reasons for the loyalty of the ragtag crew of Serenity, the ship Malcolm Reynolds captains in Firefly, is that Mal will throw himself into battle to protect his team. Whenever he has a crazy scheme or rescue mission in mind, he takes the first plunge. Lesson learned? Show your crew that you’re willing to take a bullet for them, and they’ll do the same for you.

3. Don’t be afraid to hook up with a cute spaceman. We love Leela on Futurama not just because she’s the only person on her ship with any kind of sense, but because she also lets her long, purple hair down once in a while. She’s always tangling with spacemen and getting mixed up with strange alien pets. And that’s one good reason why her goofy crew would follow her to the ends of the galaxy — well, if she had enough beer. Lesson learned? A good leader has to get laid once in a while, and she shouldn’t be ashamed of it.

4. When you’re about to go genocidal, get a second opinion. Admiral William Adama from the new Battlestar Galactica is one of the best leaders we’ve ever seen. He’s gotten a group of a few thousand humans halfway across the galaxy, despite the fact that they’re being pursuit by a group of homicidal, erotically obsessed cyborgs. He’s had to deal with incredible loss and sheer terror, and he always keeps his head. He is also truly humane. How does he keep it together without going all Admiral Cain on everybody’s ass? By sharing his power with President Roslyn as well as his circle of trusted officers and advisers. Without their guidance, the Galactica and its fleet might have turned into a bloodthirsty military fleet, instead of what it is: a mostly-civilian group with a (sort of) free press and even elections. Lesson learned? True leaders do not ever make decisions alone.

5. Just because you have a crappy ship doesn’t mean you’re a loser. Everyone knows that Han Solo, captain of the Millennium Falcon from Star Wars, is piloting a souped-up bucket. And yet his seemingly-crappy ship is probably the very best thing for helping out a group of covert resistance fighters like Obi Wan and Luke. Plus, he knows his ship so well that he can totally slam those Stormtroopers in their McFighters. Lesson learned? Every crappy PC is a lean, mean Linux box waiting to be born. Oh, and in case that didn’t make sense: It’s not the tools; it’s what you do with them.

6. Freedom fighters make good teammates. Say what you will about Captain Janeway on Voyager, but she made a smart decision early on to integrate her Federation team with a group of subversive Maquis who got stuck with them out in the Delta Quadrant. Another captain might have kept the Maquis separate from the Federation types, but Janeway integrated them and gave them Federation ranks — much to her good fortune. She got a great Chief Engineer and First Officer out of the deal. Lesson learned? A little subversion goes a long way.

7. There is always somebody out there who can bend spacetime better than you can. In Iain M. Banks’ novel Excession, the Ship Sleeper Service (which is an AI that captains itself, thank you very much) discovers that its amazing, human-dwarfing brain is nothing compared to the “excession,” a phenomenon that none of the Ships can understand. The excession exists in subspace, and looks like a giant something that could be a gateway to another dimension, perhaps, or a ship from the edges of the universe. Meeting the excession, for the Ships, is a very humbling experience. They realize that they are not as omnipotent as they realized, that that there are intelligences out there far more profound than their own. Lesson learned? No matter how in control you are, always be ready for something for which you’re completely unprepared.

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For those of us who are old-school gamers, let us take a moment of silence to honor the passing of one of the original Masters of the Game:

Dungeons & Dragons co-creator dies at 69
By EMILY FREDRIX, Associated Press Writer
MILWAUKEE - Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69. He had been suffering from health problems for several years, including an abdominal aneurysm, said his wife, Gail Gygax.
Gygax and Dave Arneson developed Dungeons & Dragons in 1974 using medieval characters and mythical creatures. The game known for its oddly shaped dice became a hit, particularly among teenage boys, and eventually was turned into video games, books and movies.
Gygax always enjoyed hearing from the game’s legion of devoted fans, many of whom would stop by the family’s home in Lake Geneva, about 55 miles southwest of Milwaukee, his wife said. Despite his declining health, he hosted weekly games of Dungeons & Dragons as recently as January, she said.
“It really meant a lot to him to hear from people from over the years about how he helped them become a doctor, a lawyer, a policeman, what he gave them,” Gygax said. “He really enjoyed that.”
Dungeons & Dragons players create fictional characters and carry out their adventures with the help of complicated rules. The quintessential geek pastime, it spawned a wealth of copycat games and later inspired a whole genre of computer games that’s still growing in popularity.
Funeral arrangements are pending. Besides his wife, Gygax is survived by six children.

CALENDAR OF EVENTS
Mar.17th: Happy St. Patrick’s Day ! (Break out your green and get yer Irish on!)
Mar.22nd: Doomslayer General Meeting — 2 pm at Uncommon Grounds
Mar.23rd: Happy Easter!